首页> 外文期刊>American Journal of Clinical Medicine Research >Plasma Cortisol Response to Asked Questions on Recent Events during Videogame Play in Individuals with Autism Spectrum Disorders
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Plasma Cortisol Response to Asked Questions on Recent Events during Videogame Play in Individuals with Autism Spectrum Disorders

机译:自闭症谱系障碍患者对电子游戏过程中近期事件的血浆皮质醇反应

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One of the core symptoms of autism spectrum disorders (ASD) is the need for consistency, repetition, rituals, and rigid patterns of play. The need for sameness may be extended to include videogame play and interaction with others.Unfamiliar social interactions and disruption of repetitive patterns of interests and behavior may easily exacerbate anxiety-related stress in individuals with ASD. Whereas, videogame can induce distraction of stress response. We examined the effects of videogame play on cortisol social under the situations of asked questions on daily events plasma.We conducted astructuredinterview consisting of the declarative memory recallon daily events during videogame.Before the start of the interviews, each participant played a videogame as the default context. Two serial contexts followed in which participants were exposed to different social stimuli. Twotypes of stimulators such as an unfamiliar female and an unfamiliar male asked the participants questions on unpleasant daily events, respectively. Immediately after these interviews, the participants were permitted to resume the video game play.A blood specimen for plasma cortisol determination were conducted twice: once at the time of 28 days before and again 5 minutes after the interviews.There were no significant differences in plasma cortisol levels between before and after the interview questions in the 10 children with ASD and the 7 normal healthy controls. Disruption of videogame play, asked questions conducted by the unfamiliar adults, and memory retrieval for the unpleasant daily life events may be able to increase plasma cortisol levels. However, plasma cortisol levels in the 10 children with ASD were not significantly increase plasma cortisol response. Considering that video playing has been found toinduce distraction or decrease and no stress response, video game play candistract cortisol response to stressors.
机译:自闭症谱系障碍(ASD)的核心症状之一是需要保持一致性,重复性,仪式性和僵化的游戏方式。对相同性的需求可能会扩展到包括电子游戏和与他人的互动。陌生的社交互动以及重复性的兴趣和行为模式的破坏可能容易加重自闭症患者的焦虑相关压力。而电子游戏可能会分散压力反应。我们研究了在日常事件血浆存在问题的情况下,视频游戏玩法对皮质醇社交的影响;我们进行了结构化访谈,包括在视频游戏过程中对日常事件的声明性记忆回忆。在访谈开始之前,每个参与者都将视频游戏作为默认游戏上下文。随后的两个系列背景中,参与者被暴露于不同的社会刺激。两种刺激物,例如不熟悉的女性和不熟悉的男性,分别向参与者询问不愉快的日常事件。访谈结束后,立即允许参与者恢复视频游戏。两次进行血浆血浆皮质醇测定的血液样本:一次在访谈前28天,再在访谈后5分钟进行。血浆无显着差异10名ASD儿童和7名正常健康对照者在访谈问题前后的皮质醇水平。中断视频游戏,陌生成年人进行的提问以及不愉快的日常生活事件的记忆检索可能会增加血浆皮质醇水平。然而,在10名ASD儿童中血浆皮质醇水平并未显着增加血浆皮质醇反应。考虑到已经发现视频播放会引起注意力分散或减少,并且没有压力反应,因此视频游戏可以分散皮质醇对压力源的反应。

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