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Development of entrepreneur role-playing game educational program and evaluation of its implementation effect from the viewpoint of cognitive apprenticeship theory

机译:基于认知学徒理论的企业家角色扮演游戏教育程序的开发及其实施效果的评估

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摘要

This study aims to develop an entrepreneur education program and evaluate its instructional effects from the viewpoint of “cognitive apprenticeship model”. In order to accomplish this purpose, this study samples 40 participating students from a case school as subjects, adopts methods of participation and observation, in-depth interviews, writing learning journal; and analyzes data using ATLAS.ti software accompanied by critical incident technique (CIT), “modified analysis induction”, and “constant comparison analysis”. The findings demonstrate that the program possesses entrepreneur role development functions, such as external support, transition, and self-adjustment.
机译:本研究旨在制定一项企业家教育计划,并从“认知学徒模式”的角度评估其教育效果。为了达到这个目的,本研究从一个案例学校抽取40名参与研究的学生作为研究对象,采用参与和观察的方法,进行深度访谈,撰写学习日记;并使用ATLAS.ti软件并结合关键事件技术(CIT),“改进的分析归纳法”和“恒定比较分析”来分析数据。研究结果表明,该计划具有企业家角色发展功能,例如外部支持,过渡和自我调整。

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