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An Investigation of Interruptions and Resumptions in Multi-Tasking Dialogues

机译:多任务对话中的中断和恢复调查

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In this article we focus on human–human multi-tasking dialogues, in which pairs of conversants, using speech, work on an ongoing task while occasionally completing real-time tasks. The ongoing task is a poker game in which conversants need to assemble a poker hand, and the real-time task is a picture game in which conversants need to find out whether they have a certain picture on their displays. We employ empirical corpus studies and machine learning experiments to understand the mechanisms that people use in managing these complex interactions. First, we examine task interruptions: switching from the ongoing task to a real-time task. We find that generally conversants tend to interrupt at a less disruptive context in the ongoing task when possible. We also find that the discourse markers oh and wait occur in initiating a task interruption twice as often as in the conversation of the ongoing task. Pitch is also found to be statistically correlated with task interruptions; in fact, the more disruptive the task interruption, the higher the pitch. Second, we examine task resumptions: returning to the ongoing task after completing an interrupting real-time task. We find that conversants might simply resume the conversation where they left off, but sometimes they repeat the last utterance or summarize the critical information that was exchanged before the interruption. Third, we apply machine learning to determine how well task interruptions can be recognized automatically and to investigate the usefulness of the cues that we find in the corpus studies. We find that discourse context, pitch, and the discourse markers oh and wait are important features to reliably recognize task interruptions; and with non-lexical features one can improve the performance of recognizing task interruptions with more than a 50% relative error reduction over a baseline. Finally, we discuss the implication of our findings for building a speech interface that supports multi-tasking dialogue.
机译:在本文中,我们重点讨论人与人之间的多任务对话,其中成对的对话者使用语音进行正在进行的任务,而偶尔完成实时任务。正在进行的任务是一个扑克游戏,其中对话者需要组装一副扑克牌,而实时任务是一个图片游戏,其中对话者需要找出他们的显示器上是否有特定的图片。我们采用经验语料库研究和机器学习实验来了解人们在管理这些复杂交互中使用的机制。首先,我们检查任务中断:从正在进行的任务切换到实时任务。我们发现,一般来说,在可能的情况下,交谈者倾向于在正在进行的任务中以较少破坏性的语境打断。我们还发现话语标记“哦”和“等待”在启动任务中断时的发生频率是正在进行的任务的对话中的两倍。还发现,音高与任务中断在统计上相关;实际上,任务中断的破坏性越大,音调就越高。其次,我们检查任务的恢复:完成中断的实时任务后返回到正在进行的任务。我们发现,对话者可能只是从他们中断的地方恢复对话,但有时他们会重复最后的讲话或总结在中断之前交换的关键信息。第三,我们应用机器学习来确定可以自动识别任务中断的程度,并研究在语料库研究中发现的线索的有用性。我们发现话语语境,语调以及话语标记“哦”和“等待”是可靠地识别任务中断的重要特征。并且具有非词法功能,可以提高识别任务中断的性能,并且相对于基线将相对错误减少50%以上。最后,我们讨论了我们的发现对于构建支持多任务对话的语音界面的意义。

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