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A pediatric digital storytelling system for third year medical students: The Virtual Pediatric Patients

机译:适用于三年级医学生的儿科数字讲故事系统:虚拟儿科患者

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Background Computer-based patient simulations (CBPS) are common, effective, instructional methods for medical students, but have limitations. The goal of this project was to describe the development of a CBPS designed to overcome some of these limitations and to perform an online evaluation. Methods In 1996, patients and families experiencing a common pediatric problem were interviewed, photographed and a chart review completed. A digital storytelling template was developed: 1. patient's story, evaluation and clinical course, 2. problem-based approach to the evaluation, and 3. discussion of disease process. The media was digitized and placed onto the Internet. The digital stories and a 10-question online survey were pilot tested. Online survey responses were collected from 1999–2003. Overall use of the digital stories was measured by computer server logs and by the number of hyperlinks to the CBPS. Results Eight stories were created using this system. Over 4.5 years, 814,148 digital story pages were read by 362,351 users. Hyperlink citations from other websites to the CBPS were 108. Online survey respondents (N = 393) described the overall quality as excellent or very good (88.4%). The stores were clearly written (92%) at an appropriate level (91.4%). Respondents felt they could begin to evaluate a similar case presentation (95.4%), and would remember the case in the future (91%). Conclusions A new type of CBPS, the digital storytelling system, has been developed and evaluated which and appears to be successful in overcoming some of the limitations of earlier CBPS by featuring patient's stories in their own words, by focusing on problems rather than diseases, and by having stories that are quick for students to work through.
机译:背景技术基于计算机的患者模拟(CBPS)是医学生常用,有效的教学方法,但存在局限性。该项目的目的是描述旨在克服这些局限性并进行在线评估的CBPS的开发。方法在1996年,对患有常见儿科问题的患者和家属进行了访谈,拍照并完成了图表审查。开发了一个数字叙事模板:1.患者的故事,评估和临床过程; 2.基于问题的评估方法;以及3.疾病过程的讨论。媒体被数字化并放到互联网上。数字故事和10个问题的在线调查均进行了先导测试。从1999年至2003年收集了在线调查答复。通过计算机服务器日志和到CBPS的超链接数来衡量数字故事的整体使用。结果使用该系统创建了八个故事。在过去的4.5年中,362,351位用户阅读了814,148个数字故事页面。其他网站对CBPS的超链接引用为108。在线调查受访者(N = 393)将总体质量评为“很好”或“很好”(88.4%)。商店以适当水平(91.4%)清楚地书写(92%)。受访者认为他们可以开始评估类似的案件呈报方式(95.4%),并且会在将来记住该案件(91%)。结论已经开发并评估了一种新型的CBPS数字故事系统,该系统通过以患者自己的话为特色,着重于问题而不是疾病,从而成功克服了早期CBPS的某些局限性,并且通过故事让学生快速学习。

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