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Learning to Design Backwards: Examining a means to introduce human-centered design processes to teachers and students

机译:向后学习设计:研究一种向老师和学生介绍以人为本的设计过程的方法

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摘要

'Designing backwards' is presented here as a means to utilize human-centered processes in diverse educational settings to help teachers and students learn to formulate and operate design processes to achieve three sequential and interrelated goals. The first entails teaching them to effectively and empathetically identify, frame and analyze complex social, technological, economic, environmental or public policy problems, or problematic situations. The second involves helping them cultivate understandings from these problem - framing processes to iteratively develop and then assess the relative efficacies of specific prototypes or prototypical ideas that, if implemented, could improve some aspects of these situations on behalf of particular groups of stakeholders. In this context, 'prototyping' is defined as a heuristic process that allows students to test how operating various strategies and procedures, or deploying particular interventions in the forms of communication systems, affordances, and tools and toolkits, can yield insights about how to affect useful, constructive transformations. The third goal challenges students to correlate the knowledge they gleaned from engaging in the first two processes to work with given groups of stakeholders to develop and implement more relevant, effective and appropriate outcomes to the complex challenges that directly or indirectly affect specific aspects of their lives.
机译:这里介绍“向后设计”是一种在不同的教育环境中利用以人为中心的过程的方法,以帮助教师和学生学习制定和操作设计过程,以实现三个相继且相互关联的目标。首先需要教会他们有效,富有同情心地识别,构架和分析复杂的社会,技术,经济,环境或公共政策问题或有问题的情况。第二个步骤包括帮助他们从这些问题中获得理解-逐步建立框架,然后评估特定原型或原型思想的相对效率,这些原型或原型思想(如果得以实施)可以代表特定利益相关者群体改善这些情况的某些方面。在这种情况下,“原型”被定义为一种启发式过程,使学生能够测试各种策略和程序的操作方式,或以通信系统,能力,工具和工具包的形式部署特定干预措施,从而可以产生关于如何影响的见解。有益的,建设性的转变。第三个目标挑战学生将他们从参与前两个过程中收集的知识与给定的利益相关者群体合作,以开发和实施更相关,有效和适当的结果,以应对直接或间接影响他们生活的特定方面的复杂挑战。

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