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The Effects of Direction and Movement of Attractors on Users' Behavior in Virtual Environments

机译:虚拟环境中吸引子的方向和移动对用户行为的影响

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摘要

Despite fast technological developments in virtual reality (VR), methodologies and guidelines for evaluating the design of virtual environments (VEs) are lacking. The theory of perceptual opportunities (POs) has previously been proposed as a basis of such a design methodology. This paper presents an empirical study investigating the effect of representation of POs on users' behavior in VEs. The effects of both direction and movement of attrac-tor on choice of objects in a simple VE were studied. Results showed that vertical static attractors were chosen least frequently. Furthermore, there was an effect of direction for static attractors in favor of the take-off direction. Implications for VE design in the framework of POs are discussed.
机译:尽管虚拟现实(VR)方面的技术发展迅速,但缺乏用于评估虚拟环境(VE)设计的方法和准则。先前已经提出了感知机会理论(POs)作为这种设计方法的基础。本文提供了一项实证研究,调查了PO的表示形式对VE中用户行为的影响。研究了在简单的VE中吸引子的方向和运动对对象选择的影响。结果表明,垂直静态吸引子的选择频率最低。此外,对于静态吸引器来说,存在着有利于起飞方向的方向效应。讨论了在PO框架中对VE设计的影响。

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