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A Distributed Algorithm For Almost-Nash Equilibria of Average Aggregative Games With Coupling Constraints

机译:具有耦合约束的平均聚合游戏的近纳什均衡分布式算法

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We consider the framework of average aggregative games, where the cost function of each agent depends on his own strategy and on the average population strategy. We focus on the case in which the agents are coupled not only via their cost functions, but also via a shared constraint coupling their strategies. We propose a distributed algorithm that achieves an e-Nash equilibrium by requiring only local communications of the agents, as specified by a sparse communication network. The proof of convergence of the algorithm relies on the auxiliary class of network aggregative games. We apply our theoretical findings to a multimarket Cournot game with transportation costs and maximum market capacity.
机译:我们考虑平均聚合游戏的框架,每个代理商的成本职能取决于他自己的战略和平均人口战略。我们专注于代理商不仅通过其成本函数耦合的情况,而且还通过共享约束耦合耦合其策略。我们提出了一种分布式算法,该算法通过仅需要稀疏通信网络的局部通信来实现E-NASH均衡。该算法的融合证明依赖于网络聚合游戏的辅助类。我们将我们的理论调查结果应用于多马图雷特法庭游戏,运输成本和最大的市场能力。

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