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GPU-accelerated real-time free-viewpoint DIBR for 3DTV

机译:适用于3DTV的GPU加速的实时自由视点DIBR

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Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee has installed a special task force to establish a standard for multiview 3D video coding. Enabling free-viewpoint selection by the consumer is one of the major purposes of multi-view 3D encoded data. One focal point of our research work concerns an efficient implementation of the rendering part of stereoscopic free-viewpoint visualization, which is a computationally expensive task and significantly determines the final image quality. The free-viewpoint DIBR algorithm that is described in this article is implemented with an off-theshelf GPU that can be integrated in advanced 3DTV systems. We present the principal steps of a representative freeviewpoint DIBR, based on image warping and image artifact reduction techniques, and show the key differences between the reference software and our GPU implementation. One of those differences is the joint execution of signal processing blocks to share memory usage. Using a combination of the highly parallel programming architecture CUDA and a graphics API, we have achieved real-time performance executing 1080p HD multi-view video with a rendering quality that is comparable to the software implementation.
机译:在多媒体和电视应用中,多视图3D视频可能会取代立体声3DTV。 MPEG委员会已经成立了一个特别工作组,以建立多视图3D视频编码的标准。消费者启用自由视点选择是多视点3D编码数据的主要目的之一。我们研究工作的一个重点是有效实现立体自由视点可视化的渲染部分,这是一项计算量巨大的任务,并且会显着决定最终的图像质量。本文介绍的自由视点DIBR算法是通过可集成在高级3DTV系统中的现成GPU来实现的。我们介绍了基于图像变形和图像伪影减少技术的代表性freeviewpoint DIBR的主要步骤,并展示了参考软件与我们的GPU实现之间的关键区别。这些差异之一是信号处理块的联合执行以共享内存使用量。通过将高度并行的编程架构CUDA和图形API结合使用,我们实现了执行1080p高清多视点视频的实时性能,其渲染质量可与软件实现相媲美。

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