首页> 外文会议>1st IEEE International Conference on Consumer Electronics - Berlin >Real-time free-viewpoint DIBR on GPUs for 3DTV systems
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Real-time free-viewpoint DIBR on GPUs for 3DTV systems

机译:用于3DTV系统的GPU上的实时自由视点DIBR

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Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG committee has installed a special task force to establish a standard for multi-view 3D coding. One focal point of our research work is on an efficient implementation of the rendering part of such a multi-view 3D system, because it is a computationally expensive task and it determines the final reconstructing quality. Our free-viewpoint DIBR algorithm is implemented with an off-the-shelf GPU that can be integrated in advanced 3DTV systems. We present the principal steps of a representative free-viewpoint DIBR and show the key differences between the reference software and our GPU implementation. One of those differences is the joint execution of signal processing blocks to share memory usage. Using a combination of the highly parallel programming architecture CUDA and a graphics API, we have achieved a real-time performance operating on 1080p HD multi-view video with a rendering quality that is comparable to the software implementation.
机译:在多媒体和电视应用中,多视图3D可能会取代立体声3DTV。为此,MPEG委员会已经成立了一个特别工作组,以建立用于多视图3D编码的标准。我们研究工作的重点是如何有效实施这种多视图3D系统的渲染部分,因为这是一项计算量巨大的任务,它决定了最终的重建质量。我们的自由视点DIBR算法是通过可集成到高级3DTV系统中的现成GPU来实现的。我们介绍了具有代表性的自由视点DIBR的主要步骤,并展示了参考软件与我们的GPU实现之间的主要区别。这些差异之一是联合执行信号处理块以共享内存使用量。通过将高度并行的编程体系结构CUDA和图形API结合使用,我们可以在1080p高清多视点视频上实现实时性能,其渲染质量可与软件实现相媲美。

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