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Parallel computingmodes of multiobjective game

机译:不同的多目标游戏的并行计算器

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For the design of multiobjective optimum decision, three methods based on parallel computing and game theory were raised to transfer the multiobjective design into the decision. Then, the multiobjective optimum design problems of numerical calculation examples, compensative sheave block, and antiseismic design of arch structures can be solved. Three parallel computing modes (ie, I, II, and III) were designed correspondingly. First, parallel mode I can make the game process visually intuitive with the disadvantage that the computing load cannot be balanced. Second, parallel mode II can better solve the imbalance of computing load between different objectives, obtain good parallel speedup and host efficiency. Furthermore, parallel mode III has the advantages of the above two parallel modes. However, its disadvantage is that data exchange between computing units is frequent, and this results in an increase in communication time. The simulation results suggest that all the parallel game algorithms can give considerations to multiple objectives, improve the seeking efficiency and make the solutions more robust.
机译:对于多目标最佳决策的设计,提高了三种基于并行计算和博弈论的方法,将多目标设计转移到决定中。然后,可以解决数值计算实施例,补偿滑轮块和拱形结构的抗白设计的多目标最佳设计问题。相应地设计了三种平行计算模式(即,I,I,II和III)。首先,并行模式我可以用来使游戏过程具有视觉上的缺点,即计算负载不能平衡。二,并行模式II可以更好地解决不同目标之间计算负荷的不平衡,获得良好的并行加速和主机效率。此外,并联模式III具有上述两个平行模式的优点。然而,其缺点是计算单元之间的数据交换频繁,这导致通信时间的增加。仿真结果表明,所有并行游戏算法都可以考虑多个目标,提高寻求效率,使解决方案更加强大。

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