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Why interactive learning environments can have it all: resolving design conflicts between competing goals

机译:为什么交互式学习环境可以拥有全部功能:解决竞争目标之间的设计冲突

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摘要

This report on a methodology for designing interactive educational software focuses on the different educational goals of various stakeholders and the process of creating software that reflects the relative importance of each goal. To resolve conflicts between goals, the authors establish a goal hierarchy and experiment with parametrics and cross-iteration. (Parametric experimentation involves running a test that specifically compares two strategies, while cross-iteration experimentation uses a series of tests to compare different design choices.)
机译:这份有关设计交互式教育软件的方法的报告重点关注各个利益相关者的不同教育目标,以及反映每个目标相对重要性的软件创建过程。为了解决目标之间的冲突,作者建立了一个目标层次结构,并进行了参数化和交叉迭代实验。 (参数实验涉及运行专门比较两种策略的测试,而交叉迭代实验则使用一系列测试来比较不同的设计选择。)

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