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Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals

机译:为何交互式学习环境可以拥有全部内容:解决竞争目标之间的设计冲突

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Designing interactive learning environments (ILEs; e.g., intelligent tutoring systems, educational games, etc.) is a challenging interdisciplinary process that needs to satisfy multiple stakeholders. ILEs need to function in real educational settings (e.g., schools) in which a number of goals interact. Several instructional design methodologies exist to help developers address these goals. However, they often lead to conflicting recommendations. Due to the lack of an established methodology to resolve such conflicts, developers of ILEs have to rely on ad-hoc solutions. We present a principled methodology to resolve such conflicts. We build on a well-established design process for creating Cognitive Tutors, a highly effective type of ILE. We extend this process by integrating methods from multiple disciplines to resolve design conflicts. We illustrate our methodology's effectiveness by describing the iterative development of the Fractions Tutor, which has proven to be effective in classroom studies with 3,000 4th-6th graders.
机译:设计交互式学习环境(ILE;例如,智能辅导系统,教育游戏等)是一个具有挑战性的跨学科过程,需要满足多个利益相关者的需求。 ILE需要在许多目标相互影响的真实教育环境(例如学校)中发挥作用。存在几种教学设计方法可帮助开发人员实现这些目标。但是,它们通常会导致相互矛盾的建议。由于缺乏解决此类冲突的既定方法,因此ILE的开发人员必须依靠即席解决方案。我们提出一种有原则的方法来解决此类冲突。我们建立在完善的设计流程基础上,以创建一种非常有效的ILE类型的认知导师。我们通过集成来自多个学科的方法来解决设计冲突,从而扩展了此过程。我们通过描述分数导师的迭代发展来说明我们的方法论的有效性,事实证明该方法在3,000名4-6年级学生的课堂学习中是有效的。

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