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Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals

机译:为什么互动学习环境可以拥有它:解决竞争目标之间的设计冲突

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Designing interactive learning environments (ILEs; e.g., intelligent tutoring systems, educational games, etc.) is a challenging interdisciplinary process that needs to satisfy multiple stakeholders. ILEs need to function in real educational settings (e.g., schools) in which a number of goals interact. Several instructional design methodologies exist to help developers address these goals. However, they often lead to conflicting recommendations. Due to the lack of an established methodology to resolve such conflicts, developers of ILEs have to rely on ad-hoc solutions. We present a principled methodology to resolve such conflicts. We build on a well-established design process for creating Cognitive Tutors, a highly effective type of ILE. We extend this process by integrating methods from multiple disciplines to resolve design conflicts. We illustrate our methodology's effectiveness by describing the iterative development of the Fractions Tutor, which has proven to be effective in classroom studies with 3,000 4th-6th graders.
机译:设计互动学习环境(IILE;例如,智能辅导系统,教育游戏等)是一个具有挑战性的跨学科进程,需要满足多个利益相关者。 IILE需要在真实的教育设置(例如,学校)中运作,其中一些进球互动。存在几种教学设计方法,以帮助开发人员解决这些目标。但是,他们经常导致建议矛盾。由于缺乏解决此类冲突的既定方法,ILE的开发人员必须依赖于临时解决方案。我们提出了解决这些冲突的原则方法。我们建立了一个创建认知导师的完善的设计过程,一种高效的ILE类型。我们通过将方法与多个学科集成来解决设计冲突来扩展此过程。我们通过描述级联导师的迭代发展,说明了我们的方法的效果,这已经证明在课堂研究中有3,000个第4阶级学生的课堂研究。

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