首页> 外文期刊>Computing and informatics >SUPPORTING A CLOSELY COUPLED TASK BETWEEN A DISTRIBUTED TEAM: USING IMMERSIVE VIRTUAL REALITY TECHNOLOGY
【24h】

SUPPORTING A CLOSELY COUPLED TASK BETWEEN A DISTRIBUTED TEAM: USING IMMERSIVE VIRTUAL REALITY TECHNOLOGY

机译:支持分布式团队之间的紧密耦合的任务:使用沉浸式虚拟现实技术

获取原文
获取原文并翻译 | 示例

摘要

Collaboration and teamwork is important in many areas of our lives. People come together to share and discuss ideas, split and distribute work or help and support each other. The sharing of information and artefacts is a central part of collaboration. This often involves the manipulation of shared objects, both sequentially as well as concurrently. For coordinating an efficient collaboration, communication between the team members is necessary. This can happen verbally in form of speech or text and non-verbally through gesturing, pointing, gaze or facial expressions and the referencing and manipulation of shared objects. Collaborative Virtual Environments (CVE) allow remote users to come together and interact with each other and virtual objects within a computer simulated environment. Immersive display interfaces, such as a walk-in display (e.g. CAVE), that place a human physically into the synthetic environment, lend themselves well to support a natural manipulation of objects as well a set of natural non-verbal human communication, as they can both capture and display human movement. Communication of tracking data, however, can saturate the network and result in delay or loss of messages vital to the manipulation of shared objects. This paper investigates the reality of shared object manipulation between remote users collaborating through linked walk-in displays and extends our research in [27]. Various forms of shared interaction are examined through a set of structured sub tasks within a representative construction task. We report on extensive user-trials between three walk-in displays in the UK and Austria linked over the Internet using a CVE, and demonstrate such effects on a naive implementation of a benchmark application, the Gazebo building task. We then present and evaluate application-level workarounds and conclude by suggesting solutions that may be implemented within next-generation CVE infrastructures.
机译:协作和团队合作在我们生活的许多领域都很重要。人们聚在一起分享和讨论想法,分散和分配工作或互相帮助和支持。信息和人工制品的共享是合作的核心部分。这通常涉及顺序和同时操作共享对象。为了协调有效的协作,团队成员之间的沟通是必要的。这可以以语音或文本的形式进行口头表达,也可以通过手势,指向,凝视或面部表情以及共享对象的引用和操纵以非语言方式发生。协作虚拟环境(CVE)允许远程用户聚集在一起,并在计算机模拟环境中与虚拟对象相互交互。沉浸式显示界面(例如步入式显示器(例如CAVE))将人类物理地置于合成环境中,因此它们很好地支持对象的自然操作以及一组自然的非语言人类交流,因为它们可以捕获并显示人类的动作。但是,跟踪数据的通信可能会使网络饱和,并导致消息延迟或丢失,这对于操纵共享对象至关重要。本文研究了通过链接的步入式显示器进行协作的远程用户之间共享对象操纵的现实,并将我们的研究扩展到[27]。通过代表性构造任务中的一组结构化子任务,可以检查各种形式的共享交互。我们报告了使用CVE通过Internet连接在英国和奥地利的三个步入式显示器之间进行的广泛的用户试用,并演示了这些条件对天真的基准测试应用程序(凉亭构建任务)的实现。然后,我们提出并评估应用程序级别的变通办法,并通过建议可以在下一代CVE基础架构中实施的解决方案来得出结论。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号