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QoE-Based Server Selection for Content Distribution Networks

机译:基于QoE的内容分发网络服务器选择

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As current server capacity and network bandwidth become increasingly overloaded by the rapid growth of high quality emerging multimedia services such as mobile online gaming, social networking or IPTV, a critical factor of success of these multimedia services becomes the end-user perception of quality while them using the service. As a result, user-centered approaches that consider quality of experience (QoE) constitute the current design trend for network systems of content providers and network operators. A content distribution network (CDN) that replicates the content from original servers to the replicated servers close to end users is actually an effective solution to improve network quality. We propose a QoE-based server selection algorithm in the context of a CDN architecture. Using realistic characteristics of the server selection process, we formalize our selection model as a sequential decision problem solved by the multi-armed bandit (MAB) paradigm. By using realistic experiments, we demonstrate that our approach yields significant improvements in term of user perception compared to traditional methods (such as Fastest, Closest and Round Robin).
机译:随着当前的服务器容量和网络带宽因诸如移动在线游戏,社交网络或IPTV之类的高质量新兴多媒体服务的快速增长而越来越过载,这些多媒体服务成功的关键因素成为最终用户对其质量的感知。使用服务。结果,考虑体验质量(QoE)的以用户为中心的方法构成了内容提供商和网络运营商的网络系统的当前设计趋势。将内容从原始服务器复制到最终用户附近的复制服务器的内容分发网络(CDN)实际上是提高网络质量的有效解决方案。我们在CDN架构的背景下提出了一种基于QoE的服务器选择算法。利用服务器选择过程的现实特征,我们将选择模型形式化为由多臂匪徒(MAB)范例解决的顺序决策问题。通过使用现实的实验,我们证明了与传统方法(例如最快,最接近和循环)相比,我们的方法在用户感知方面取得了显着改善。

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