...
首页> 外文期刊>Computers, IEEE Transactions on >Truthful Scheduling Mechanisms for Powering Mobile Crowdsensing
【24h】

Truthful Scheduling Mechanisms for Powering Mobile Crowdsensing

机译:推动移动人群拥挤的真实调度机制

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Mobile crowdsensing leverages mobile devices (e.g., smart phones) and human mobility for pervasive information exploration and collection; it has been deemed as a promising paradigm that will revolutionize various research and application domains. Unfortunately, the practicality of mobile crowdsensing can be crippled due to the lack of incentive mechanisms that stimulate human participation. In this paper, we study incentive mechanisms for a novel Mobile Crowdsensing Scheduling (MCS) problem, where a mobile crowdsensing application announces a set of sensing tasks, then human (carrying mobile devices) compete for the tasks based on their respective sensing costs and available time periods, and finally the owner schedules as well as pays the users to maximize its own sensing revenue under a certain budget. We prove that the MCS problem is NP-hard and propose polynomial-time approximation mechanisms for it. We also show that our approximation mechanisms (including both offline and online versions) achieve desirable game-theoretic properties, namely truthfulness and individual rationality, as well as performance ratios. Finally, we conduct extensive simulations to demonstrate the correctness and effectiveness of our approach.
机译:移动人群感知利用移动设备(例如智能手机)和人类移动性进行普适的信息探索和收集;它被认为是一种有前途的范例,它将彻底改变各种研究和应用领域。不幸的是,由于缺乏刺激人类参与的激励机制,移动人群感知的实用性可能会受到损害。在本文中,我们研究了针对新型移动人群调度(MCS)问题的激励机制,其中移动人群传感应用宣布了一组传感任务,然后人类(携带移动设备)根据各自的传感成本和可用条件竞争了这些任务时间段,最后所有者计划并向用户付款,以在一定预算下最大化其自身的感知收入。我们证明了MCS问题是NP难的,并为此提出了多项式时间近似机制。我们还表明,我们的近似机制(包括离线版本和在线版本)都达到了理想的游戏理论属性,即真实性和个人理性以及性能比率。最后,我们进行了广泛的模拟,以证明我们方法的正确性和有效性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号