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Gender and player characteristics in video game play of preadolescents

机译:青少年电子游戏中的性别和玩家特征

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摘要

The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age, gender, and psychological adjustment on time spent playing video games and game preference was explored. Children ages 10-15 were given two surveys: a video game habits survey and the BASC-II self-report assessment of personality. Results confirm previous findings of significant gender differences in both time spent playing video games and game type preference. For preadolescents, males were found to spend more time overall playing video games, but for both males and females time spent playing increased with age. No relation was found between time spent playing video games and negative psychological adjustment, as assessed by the BASC-II. Game type preference was predicted by several psychological characteristics. For example, females' positive feelings about the self were associated with increased likelihood of electing First Person Shooters as a favored game type, and males' internalizing difficulties were associated with decreased likelihood of electing Massively Multiplayer Online Role Playing Games (MMORPGs). The current findings confirm previous results with preadolescents, an under-studied age group, and lend novel insight into the psychological processes that contribute to video game preference.
机译:本研究探讨了青春期不同特征与他们的电子游戏习惯和偏好之间的关系。具体来说,探讨了年龄,性别和心理调整对玩视频游戏的时间和游戏偏好的预测能力。对10-15岁的儿童进行了两项调查:电子游戏习惯调查和BASC-II自我报告性格评估。结果证实了以前在玩视频游戏和游戏类型偏好上存在明显的性别差异的发现。对于青春期前的青少年,发现男性花在玩电子游戏上的时间更多,但是对于男性和女性,花在玩游戏上的时间都随着年龄的增长而增加。根据BASC-II的评估,玩电子游戏所花费的时间与负面的心理调节之间没有关系。游戏类型偏好是由几个心理特征预测的。例如,女性对自我的积极感觉与选择第一人称射击游戏作为偏爱游戏类型的可能性增加有关,而男性的内化困难与选择大规模多人在线角色扮演游戏(MMORPG)的可能性减少有关。目前的研究结果证实了与学龄前儿童(一个未被充分研究的年龄段)的先前结果,并为有助于电子游戏偏好的心理过程提供了新颖的见解。

著录项

  • 来源
    《Computers in Human Behavior》 |2012年第5期|p.1782-1789|共8页
  • 作者单位

    Games For Learning Institute, The Graduate Center, City University of New York, 365, 5th Ave., New York NY 10016, USA;

    Games For Learning Institute, CREATE-Consortium for Research and Evaluation of Advanced Technologies in Education, New York University, 196 Mercer St., Suite 800, New York, NY 10012, USA;

    Games For Learning Institute, CREATE-Consortium for Research and Evaluation of Advanced Technologies in Education, New York University, 196 Mercer St., Suite 800, New York, NY 10012, USA;

    Games For Learning Institute, CREATE-Consortium for Research and Evaluation of Advanced Technologies in Education, New York University, 196 Mercer St., Suite 800, New York, NY 10012, USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    video games; psychological adjustment; preadolescents; gender; came genres;

    机译:视频游戏;心理调节;青春期前性别;流派;
  • 入库时间 2022-08-18 02:10:38

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