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首页> 外文期刊>Computers in Human Behavior >My avatar and me - Gender and personality predictors of avatar-self discrepancy
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My avatar and me - Gender and personality predictors of avatar-self discrepancy

机译:我和我的头像-头像与自我差异的性别和个性预测因子

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This study examined the influence of gender, the Big 5 personality factors, and self-esteem on virtual self-representation in the form of avatar-self discrepancy. To examine this, participants designed characters to play in a video game, spent 20 min playing the video game, and then had their actual pictures taken. Our results indicated that, consistent with predictions, men and women generally selected self-representations consistent with ideal male and female bodies. This finding was pronounced for men and women high in agreeableness. Conversely, some results contradicted the normative prescriptions often associated with self-presentation. For instance, men did not build taller avatars than did women. Men who were high in openness to new experiences were more likely to select avatars with skin tone variations. Introverts - both male and female - and women high in neuroticism were more likely to build attractive avatars. Moreover, those with low self-esteem were more likely to select lighter skin tones than those with high self-esteem. Thus, the effects of gender and personality have considerable implications for online self-presentation and self-representation.
机译:这项研究检查了性别,五大人格因素和自尊对以化身-自我差异形式出现的虚拟自我表现的影响。为了对此进行检查,参与者设计了要在视频游戏中玩的角色,花了20分钟时间玩视频游戏,然后拍摄了实际照片。我们的结果表明,与预测一致,男人和女人通常选择与理想的男性和女性身体一致的自我表征。男性和女性具有很高的认同感,这​​一发现是显而易见的。相反,一些结果与经常与自我表现相关的规范性规定相矛盾。例如,男人没有建立比女人更高的化身。愿意接受新体验的男人更有可能选择肤色变化的化身。内向的人-包括男性和女性-以及神经质较高的女性更有可能建立有吸引力的化身。此外,自尊心较低的人比自尊心较高的人更可能选择较浅的肤色。因此,性别和个性的影响对于在线自我展示和自我展示具有相当大的意义。

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