首页> 外文期刊>Computers in Human Behavior >Offline personality and avatar customisation. Discrepancy profiles and avatar. identification in a sample of MMORPG players
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Offline personality and avatar customisation. Discrepancy profiles and avatar. identification in a sample of MMORPG players

机译:离线个性和头像定制。差异资料和头像。 MMORPG播放器样本中的识别

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摘要

This study examined the relationship between offline personality and avatar customisation in Massively Multiplayer Online Role-Playing Game (MMORPG) players, and questioned whether the offline personality is always the starting point for the customisation of an avatar. The aims were: to analyse the discrepancy profiles which emerge when players are asked to rate their primary avatar, actual self and ideal self with respect to certain personality factors; to explore whether these profiles varied across personality factors and within players; and to analyse the relation between discrepancy profiles and the extent to which players identified with their avatars.
机译:这项研究检查了大型多人在线角色扮演游戏(MMORPG)播放器中的离线个性与角色定制之间的关系,并质疑离线个性是否始终是角色定制的起点。目的是:分析当要求玩家针对某些人格因素评价其主要化身,实际自我和理想自我时出现的差异情况;探讨这些个人资料是否因人格因素和玩家而异;并分析差异概况与玩家使用化身识别的程度之间的关系。

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