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Towards a framework for online game adoption

机译:建立网络游戏采用框架

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摘要

Drawing on Uses and Gratifications theory, this paper proposes and empirically tests an integrated model that depicts the factors that have the potential to impact the behavioral intention to adopt online games. The model is tested with data collected from 308 students in an American university. Overall, the results revealed that the effect of enjoyment was very crucial, and those of social interaction and achievement are moderate, but that of flow of experience did not influence behavioral intention. Results also indicated that visual appeal and escapism are important factors that affect and precede enjoyment. (C) 2016 Elsevier Ltd. All rights reserved.
机译:借鉴使用和满足感理论,本文提出并通过经验测试了一个集成模型,该模型描述了可能影响采用网络游戏的行为意图的因素。该模型使用从美国大学的308名学生收集的数据进行了测试。总体而言,结果表明,享乐的作用非常关键,社交互动和成就的影响适中,但经验的流动并没有影响行为意图。结果还表明,视觉吸引力和逃避现实是影响和享受乐趣的重要因素。 (C)2016 Elsevier Ltd.保留所有权利。

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