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Adoption of Software Development Life Cycle (SDLC) Model in Games Development Framework for Serious Games Applications

机译:采用软件开发生命周期(SDLC)模型在游戏开发框架中进行严重游戏应用程序

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Fulfilling the client’s requirement within the given budget and timeframe in the developments of software projects is the measurement of the successful of the project. It must follow the standards process in a software engineering model. Each phase in the software process modelled to the expert team to manage the process of developing the software which include the requirements, usability, time management and costing of the project. The standards will assist in supervising and managing the development process. Nowadays, serious games are getting to be outstandinglyin many fields such as military, healthcare, management, tourism, education and others. The motivation of learning using the serious games is not limited to enjoying the games, but it’s help the player getting knowledge and experiential in practicing the learning. The aim isn’tsimply playing for pure entertainment, yet share the knowledge, giving the training and experience the skills. Looking to the increasing numbers of serious games in many industries, the flow, process and usability principles must be design in a systematic way to map with the software engineeringactivities. Overall aims in this paper propose a framework model for serious games adopting from Software Development Life Cycle (SDLC). It is targeted to help examining this field and implement the software processes that serve development team to identify the distinctive necessity of thesoftware.
机译:在软件项目的开发中履行客户在给定预算和时间范围内的要求是测量项目的成功。它必须遵循软件工程模型中的标准过程。每个阶段都在软件过程中建模为专家组,以管理开发软件的过程,包括项目的需求,可用性,时间管理和成本计算。标准将有助于监督和管理发展过程。如今,严肃的游戏将突出地区地区,如军事,医疗保健,管理,旅游,教育等等地区。使用严重游戏的学习动机不仅限于享受游戏,但它有助于玩家在练习学习时获得知识和经验。纯粹娱乐的目的尚不贴上,但分享了知识,培训和体验技能。在许多行业中寻找越来越多的严重游戏,流程,过程和可用性原则必须以系统的方式设计,以与软件工程实现地图。本文的整体目标提出了一个框架模型,用于采用软件开发生命周期(SDLC)的严肃游戏。它有针对性地帮助检查该字段并实现服务开发团队的软件流程,以确定Thesoftware的独特必需品。

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