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Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework

机译:在线竞争游戏中的Fiero和流程:游戏订婚框架

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This paper explores the concept of fiero as it relates to online competitive gaming, resulting in a framework focused upon levels of fiero and flow, labeled as the gaming engagement framework. More specifically, the paper describes this framework and its supporting methods as can be applied to measure perceived intensity and engagement levels leading to fiero, and concentration and collaboration levels leading to flow, giving an overall prediction of the level of fiero and flow that a game is capable of eliciting. The use of both quantitative and qualitative data in support of the framework offers a mixed-methods approach towards discovery of both weak areas and strong areas of fiero and flow, along with a collection of literal user perceptions. This framework can be applied at the prototyping phase during game development as well as at incrementally advancing levels of product development through pre- and post-production.
机译:本文探讨了Fiero的概念,因为它涉及在线竞争游戏,导致框架集中在Fiero和Flow水平上,标记为游戏参与框架。 更具体地说,本文描述了该框架及其支持方法,可以应用于测量导致Fiero的感知强度和接合水平,并浓缩和协作水平,导致流动,赋予Fiero水平的总体预测和游戏的流程 能够引出。 在支持框架的情况下,使用定量和定性数据提供了一种混合方法,可以朝着发现弱区和偏孚和流量的强大领域的混合方法以及集合的用户看法。 该框架可以在游戏开发期间在原型阶段应用,以及通过预生产和后期逐步推进产品开发水平。

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