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The role of social identity and online social capital on psychosocial outcomes in MMO players

机译:社交身份和在线社交资本对MMO参与者心理社会结果的作用

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Previous literature has found inconsistent relationships between online gaming engagement and psychosocial outcomes. To add clarity to this discussion, we explored these.relationships though a multidimensional lens of gaming engagement. That is, we examined the role of gamer identity and online social capital as mediators of online gaming engagement and psychosocial outcomes (i.e. self-esteem, loneliness, social competence). We addressed this in a sample of Massively Multiplayer Online (MMOs) players (N = 708), via an online questionnaire to establish cross-sectional associations. Findings revealed positive relationships between MMO engagement (measured by a multidimensional measure), gamer identity, and online social capital. Additionally, gamer identity related positively to self-esteem and social competence, and negatively with loneliness. Differential outcomes were also found between social capital and loneliness. Specifically, loneliness was negatively related to online bonding, but positively with online bridging capital, highlighting the importance of exploring the constitution of gaming communities to assess their role in promoting varying dimensions of social capital and the associated psychological correlates. Taken together, we evidence the psychosocial benefits of MMO engagement, specifically in relation to the social value of identifying and connecting with others in MMOs. Additionally, we highlight the complexities surrounding the concept and measurement of gaming engagement. (C) 2017 Elsevier Ltd. All rights reserved.
机译:先前的文献发现在线游戏参与度与社会心理结果之间存在不一致的关系。为了使讨论更加清晰,我们通过游戏参与度的多维视角探索了这些关系。也就是说,我们研究了玩家身份和在线社会资本作为在线游戏参与度和社会心理结果(即自尊,孤独感,社交能力)的中介者的作用。我们通过在线问卷调查建立了跨部门关联,在大规模多人在线(MMO)玩家(N = 708)样本中解决了此问题。调查结果显示,MMO参与度(通过多维指标衡量),玩家身份和在线社交资本之间存在正相关关系。此外,玩家身份与自尊和社交能力呈正相关,与孤独感呈负相关。在社会资本和孤独之间也发现了不同的结果。具体而言,孤独感与在线联结成负相关,而与在线桥接资本成正相关,凸显了探索游戏社区的构成以评估其在促进社会资本和相关心理关联的各种维度中的作用的重要性。两者合计,我们证明了MMO参与的社会心理益处,特别是与在MMO中​​识别和与他人联系的社会价值有关。此外,我们重点介绍了游戏参与度的概念和衡量方法的复杂性。 (C)2017 Elsevier Ltd.保留所有权利。

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