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Adaptability and interoperability in the field of highly interactive web-based courseware

机译:基于Web的高度交互式课件领域的适应性和互操作性

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Developing and managing Web-based courseware has become a well-understood process. We all know how to create educational content, including interactive Java applets, and deliver them via the Web. Working groups are currently drafting standards for organizing learning objects in digital libraries. The vision is clear: developers will share their modules within repositories, and educators will select the best-fitting modules for their own courses, just in time, just in place. This article examines related obstacles with interactive learning objects and outlines possible ways to overcome them. Even the creation of a single self-contained interactive module with didactical value is time consuming and expensive. Its use (and reuse) entails further requirements. Educators would like to adapt layout, appearance, or functionality to their curriculum. Learners would like to ask questions in discussion boards referring to specific configurations, and explore and share their own setups. How can we reuse highly interactive learning objects, particularly in terms of adaptability and interoperability? We review how reusable software components and a scripting architecture allow for creating interactive learning objects that are adaptable in all aspects and interoperable with other learning objects. Next, we discuss how we may enable developers, educators, and learners ― respectively, a courseware's "community" ― to share efforts and collaborate in getting highly interactive Web-based courseware off the ground. Authors may define and modify scripts using online wizards. We present a prototype script database that is rated, annotated, and extended by community members, and close with showcases in the areas of Computer Graphics and Visualization.
机译:开发和管理基于Web的课件已成为一个容易理解的过程。我们都知道如何创建教育性内容,包括交互式Java applet,并通过Web交付它们。工作组目前正在起草用于组织数字图书馆中的学习对象的标准。愿景很明确:开发人员将在存储库中共享他们的模块,而教育工作者将及时,就地为他们自己的课程选择最合适的模块。本文研究了与交互式学习对象相关的障碍,并概述了克服障碍的可能方法。甚至创建具有教学价值的单个自包含交互模块都是耗时且昂贵的。它的使用(和重用)需要进一步的要求。教育者希望根据他们的课程调整布局,外观或功能。学习者想在讨论区中询问有关特定配置的问题,并探索和共享自己的设置。我们如何重用高度互动的学习对象,尤其是在适应性和互操作性方面?我们回顾了可重用的软件组件和脚本体系结构如何允许创建交互式学习对象,该对象在各个方面都适用并且可以与其他学习对象互操作。接下来,我们讨论如何使开发人员,教育者和学习者(分别是课件的“社区”)共享努力并进行协作,以使高度互动的基于Web的课件在地面上实现。作者可以使用在线向导定义和修改脚本。我们提供了一个原型脚本数据库,该数据库由社区成员进行了评分,注释和扩展,并在“计算机图形学和可视化”领域与展示会紧密结合。

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