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RBF-based constrained texture mapping

机译:基于RBF的约束纹理映射

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There are many methods based on optimization technique for resolving the problem of deformation-minimization in texture mapping. Recently, a new optimization-based method for parameterizing polygonal meshes with minimum deformation has been developed to specifically address the problem of feature matching in texture mapping. However, these optimization-based methods achieve the result of high quality at the expense of long computation time. In this paper, we present a fast analytic texture mapping method based on radial basis function (RBF) interpolation to solve the problem of constrained texture mapping. The users control the mapping process by interactively defining and editing a set of constraints consisting of 3D points picked on the surface and the corresponding 2D points of the texture. RBF is invoked to interpolate the user-defined constraints to provide an analytic parameterization of the surface. The energy-minimization characteristic of RBF also ensures that the mapping function smoothly interpolates the constraints with satisfying non-deformation properties. This method has been applied to several data sets and excellent results have been produced. Our method is much faster than the optimization-based method for texture mapping with the same good effect achieved.
机译:解决纹理映射中变形最小化问题的方法有很多,基于优化技术。最近,已经开发了一种新的基于优化的方法,用于以最小的变形对多边形网格进行参数化,以专门解决纹理映射中的特征匹配问题。但是,这些基于优化的方法以较长的计算时间为代价获得了高质量的结果。本文提出一种基于径向基函数(RBF)插值的快速解析纹理映射方法,以解决约束纹理映射的问题。用户通过交互式定义和编辑一组约束来控制映射过程,这些约束包括在表面上拾取的3D点和纹理的相应2D点。调用RBF来插值用户定义的约束,以提供曲面的解析参数化。 RBF的能量最小化特性还确保映射函数可以平滑地插值约束,并具有不变形的特性。该方法已应用于多个数据集,并产生了出色的结果。我们的方法比基于优化的纹理映射方法快得多,并且效果相同。

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