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Dense texture-based visualization of unsteady and multi-variate vector fields

机译:基于纹理的非恒定和多元矢量场的可视化

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We propose a novel technique that allows producing dense smooth visualization of unsteady vector fields. The suggested algorithm is texture-based: the field, which may depend on various quantities, such as time, determines how a chosen basic pattern of a texture has to be transformed and adapted to locally represent the features and variation of the field. Texture synthesis methods that aim at generating globally smooth textures yield dense visualizations of the vector field. Extending this synthesis in time leads to texture-based animations with frame-to-frame coherence. This approach is general and produces unsteady field visualizations in an intuitive and straightforward way. Additional degrees of freedom offer ways for user intervention (e.g. filtering and blending) or taking into consideration perception issues. This also makes this methodology useful and adaptable for a broad range of applications.
机译:我们提出了一种新颖的技术,该技术可以产生不稳定的矢量场的密集平滑显示。所建议的算法是基于纹理的:可能取决于各种量(例如时间)的场决定必须如何转换纹理的选定基本图案并使其适应于局部表示场的特征和变化。旨在生成全局平滑纹理的纹理合成方法可产生矢量场的密集可视化效果。及时扩展此合成将导致具有帧间一致性的基于纹理的动画。这种方法是通用的,并且以直观和直接的方式产生不稳定的现场可视化效果。额外的自由度为用户干预(例如过滤和混合)或考虑感知问题提供了方法。这也使该方法学适用于广泛的应用。

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