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Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality

机译:协调的混合虚拟环境:无缝交互上下文可实现有效的虚拟现实

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Despite the benefits of presence, immersive virtual reality is still too limiting and ineffective to be widely adopted in people's everyday lives. One important reason for this is its inability to handle highly diverse 3D interaction tasks, such as object manipulation from different scales, perspectives, reference frames, and dimensions. Inspired by preliminary development of an immersive world builder tool, this paper offers an in-depth presentation of our solution to this problem, using a coordinated, tablet- and HMD-based, hybrid virtual environment (HVE) system. Wearing a non-occlusive HMD, the user is able to view and interact with a tablet mounted on the non-dominant forearm, which provides a multi-touch interaction surface, as well as an exocentric God view of the virtual world. To reduce transition gaps across 3D interaction tasks and interfaces, four coordination mechanisms are proposed, two of which were implemented, and one was evaluated in a user study featuring complex level-editing tasks. Based on subjective ratings, task performance, interview feedback, and video analysis, we found that having multiple seamless Interaction Contexts (ICs) with complementary benefits can lead to good performance and user experience, despite the complexity of learning and using the hybrid system. The results also suggest keeping 3DUI tasks synchronized across the ICs, as this can help users understand their relationships, smoothen within- and between-task IC transitions, and inspire more creative use of different interfaces. Finally, based on these findings, a four-step design process is proposed to aid the process of designing and implementing HVE systems, as well as applying them to appropriate task scenarios. (C) 2015 Elsevier Ltd. All rights reserved.
机译:尽管存在感带来了好处,但是身临其境的虚拟现实仍然过于局限和无效,无法在人们的日常生活中广泛采用。造成这种情况的一个重要原因是它无法处理高度多样化的3D交互任务,例如来自不同比例,视角,参考框架和尺寸的对象操纵。受沉浸式世界构建器工具的初步开发的启发,本文提供了使用基于平板电脑和HMD的协同,混合虚拟环境(HVE)系统对我们解决此问题的解决方案的深入介绍。佩戴非封闭式HMD,用户能够查看并与安装在非主要前臂上的平板电脑互动,该平板电脑提供了多点触摸交互表面以及虚拟世界的神外视角。为了减少3D交互任务和界面之间的过渡间隙,提出了四种协调机制,其中两种已实现,一种在具有复杂关卡编辑任务的用户研究中进行了评估。基于主观评分,任务绩效,访谈反馈和视频分析,我们发现尽管学习和使用混合系统很复杂,但具有互补优势的多个无缝交互上下文(IC)仍可以带来良好的性能和用户体验。结果还建议保持3DUI任务在IC之间保持同步,因为这可以帮助用户了解他们之间的关系,简化任务内和任务间IC转换,并激发更多创造性地使用不同的接口。最后,基于这些发现,提出了一个四步设计过程,以帮助设计和实现HVE系统并将其应用于适当的任务方案。 (C)2015 Elsevier Ltd.保留所有权利。

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