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Fast mapping and morphing for genus-zero meshes with cross spherical parameterization

机译:具有交叉球面参数化的零类网格的快速映射和变形

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We introduce an efficient approach to establish surface correspondences between genus-zero triangle meshes and animate a morph between them. We employ the concept of mesh simplification and refinement to progressively parameterize meshes using a novel kernel sampling algorithm. Our two-step feature alignment method optimizes the distribution of vertices in a parametric domain. A new mesh is generated after merging mesh topologies, and it represents the shapes of all input meshes and their transitions in-between. Our approach merges topological structures rather than mapping surface properties. Complex meshes with tens of thousands of vertices can be parameterized and merged in a few minutes. The advantages of our approach are demonstrated through 3D morphing applications. Comparing to existing approaches, our solution advances in performance while maintaining high-quality parameterization and morphing. Published by Elsevier Ltd.
机译:我们引入一种有效的方法来建立零类三角形网格之间的表面对应关系,并使它们之间的变形成为动画。我们采用网格简化和细化的概念,使用新颖的内核采样算法逐步对网格进行参数化。我们的两步特征对齐方法可优化参数域中顶点的分布。合并网格拓扑后会生成一个新的网格,它表示所有输入网格的形状及其之间的过渡。我们的方法合并拓扑结构,而不是映射表面属性。具有数万个顶点的复杂网格可以在几分钟内进行参数化和合并。我们的方法的优势通过3D变形应用程序得以展示。与现有方法相比,我们的解决方案在提高性能的同时保持了高质量的参数化和变形。由Elsevier Ltd.发布

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