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The Effects Of Computer Games On Primary School Students' Achievement And Motivation In Geography Learning

机译:计算机游戏对小学生地理学习成绩和动机的影响

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The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students' achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning.
机译:本文的重点是为小学生开发一种用于学习地理的计算机游戏。研究人员设计并开发了三维教育计算机游戏。土耳其安卡拉一所私立学校的二十四年级和五年级学生通过这个游戏学习了三周,了解了世界各大洲和国家。通过定量和定性两种方法研究了游戏环境对学生成就和动机的影响以及相关的实施问题。对成就前后测试的分析表明,学生通过参与基于游戏的学习环境获得了可观的学习收益。在基于游戏的学习环境和传统学校环境中学习时比较他们的动机时,发现学生在基于游戏的环境中学习表现出统计学上显着的较高的内在动机和统计学上显着的较低的外在动机。此外,他们减少了对获得成绩的关注,并且在参加基于游戏的活动时更加独立。这些对学习和动机的积极影响以及学生和老师的积极态度表明,计算机游戏可以在正式的学习环境中用作ICT工具,以支持学生进行有效的地理学习。

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