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VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment

机译:VirSchool:背景音乐和身临其境的显示系统对在教育性虚拟环境中学习到的事实的记忆的影响

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Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was presented to participants with different background stimuli (music or no-music) to test the effect of music on memory. To test the role of immersion on memory and its possible relationship to the music, two different display systems (3-monitor display system or immersive Reality Center) were used in the study. Overall, participants remembered a significantly higher number of facts using the 3-monitor display system, particularly if no background music was played in the second half of the history lesson. Conversely, for participants using the Reality Center, significantly higher recall of facts was found when participants listened to music in the second half of the history lesson. Cognitive load/overload and (un-)familiarity with the technology are offered as exnlanations.
机译:游戏技术已被广泛用于教育应用,但是,尽管在游戏中普遍使用背景音乐,但它对学习的影响尚未得到充分探索。本文讨论了在计算机动画历史课程的背景下播放音乐如何影响参与者对事实的记忆。向具有不同背景刺激(音乐或非音乐)的参与者提供了虚拟历史课程,以测试音乐对记忆的影响。为了测试沉浸在记忆中的作用及其与音乐的可能关系,在研究中使用了两种不同的显示系统(3显示器显示系统或沉浸式现实中心)。总体而言,参与者使用3显示器显示系统记住的事实要多得多,特别是如果历史课的后半段没有播放背景音乐的话。相反,对于使用“现实中心”的参与者,当参与者在历史课的后半部分听音乐时,发现事实的记忆力大大提高。认知负载/超载和(不)对技术的熟悉程度以特例形式提供。

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