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A narrative metaphor to facilitate educational game authoring

机译:叙事比喻,以促进教育游戏创作

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摘要

In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of previous works on narrativity and video games, enhanced by the use of a novel visual language to represent the flow of the story or narrative. The WEEV methodology has been implemented into an actual tool based on the already established platform for educational games. This tool was improved with feedback gathered from formative evaluation, end-users testing (i.e. educators), and actual use in the development of an educational game. The system, still under development, presents some user-interaction problems along with a need for the educational effectiveness of the resulting games to be further analyzed. However, this paper highlights that, according to the qualitative results of evaluations, WEEV can indeed be successfully applied to simplify the game creation process and that by using representations of games that educators can understand, WEEV can help provide educational value to games.
机译:在本文中,我们介绍了WEEV(教育视频游戏的写作环境),一种教育点击式冒险游戏创作的方法。我们的方法旨在允许教育工作者使用基于叙事的表示形式在教育游戏开发过程中进行积极协作。 WEEV基于对叙事性和视频游戏的先前作品的实用重新解释,并通过使用新颖的视觉语言来表示故事或叙事的流程而得到增强。 WEEV方法已基于已经建立的用于教育游戏的平台实施为实际工具。通过从形成性评估,最终用户测试(即教育者)以及在教育游戏开发中的实际使用中收集的反馈,对该工具进行了改进。该系统仍在开发中,它提出了一些用户交互问题,并且需要进一步分析所得游戏的教育效果。但是,本文强调,根据评估的定性结果,WEEV确实可以成功地用于简化游戏创建过程,并且通过使用教育者可以理解的游戏表示形式,WEEV可以帮助为游戏提供教育价值。

著录项

  • 来源
    《Computers & education》 |2012年第1期|p.590-599|共10页
  • 作者单位

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain;

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain;

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain;

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain;

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain;

    Department of Software Engineering and Artificial Intelligence, Complutense University, Madrid 28040, Spain ,Laboratory of Computer Science, Massachusetts General Hospital, Harvard University, Boston, MA, USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    authoring tools and methods; serious games; improving classroom teaching;

    机译:创作工具和方法;严肃的游戏;改善课堂教学;

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