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Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery

机译:严重棋盘游戏干预的初步研究以促进心理健康恢复中的叙事身份重建

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摘要

This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (  = 31) and non-clinical (  = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.
机译:这项准实验性研究探讨了叙事教练棋盘游戏干预的效果,旨在增强参与者的自我掌握意识,这是促进叙事身份重建的一部分。三种混合方差分析比较了一段时间内临床组(= 31)和非临床组(= 31)之间的差异。没有显着的逐组交互作用,但是随着时间的推移,两组都显示出统计学上的精通改善。从复杂的适应性系统角度来看,变化可能表明恢复中的适应性增长。认真的棋盘游戏可能是在恢复过程中促进叙事身份重建的有用方法。

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