...
首页> 外文期刊>Computers & education >An empirical study on gender, video game play, academic success and complex problem solving skills
【24h】

An empirical study on gender, video game play, academic success and complex problem solving skills

机译:关于性别,电子游戏,学术成就和复杂问题解决能力的实证研究

获取原文
获取原文并翻译 | 示例
           

摘要

This study investigated the video gaming behaviors of 479 high school students with respect to gender-based differences, as well as the relationship between video gaming, academic success and Complex Problem Solving skills (CPS). Video gaming was measured under the gaming experience, gaming time, gaming frequency, perceived gaming skills, playing alone vs. playing with a team, and game genre dimensions. The Programme for International Student Assessment (PISA) 2012 Creative Problem Solving test was utilized to measure CPS. Findings showed that the sampled males had more experience and skills in video gaming and spent more time on video games than their female counterparts. On the other hand, it emerged that the females actually played video games more often than the males. No relationship of practical significance was found between any of the video gaming variables investigated in the study and CPS or academic success. The current findings contribute to the limited empirical evidence on the relationship between video gaming and CPS, and demonstrate that the transferal of video gaming skills to real-life problem solving might not be as obvious as is claimed in the literature.
机译:这项研究调查了479名高中生在基于性别差异方面的视频游戏行为,以及视频游戏,学业成功与复杂问题解决能力(CPS)之间的关系。视频游戏是根据游戏体验,游戏时间,游戏频率,感知的游戏技能,单独玩游戏与与团队玩游戏以及游戏类型维度来衡量的。国际学生评估计划(PISA)2012创新问题解决测试用于衡量CPS。调查结果显示,与男性相比,抽样男性在视频游戏方面拥有更多的经验和技能,并且在视频游戏上花费的时间更多。另一方面,事实证明,女性实际上比男性更经常玩视频游戏。在研究中调查的任何视频游戏变量与CPS或学术成就之间均未发现具有实际意义的关系。当前的发现为关于视频游戏与CPS之间关系的经验证据有限做出了贡献,并表明视频游戏技能向现实生活中问题解决的转移可能并不像文献中所指出的那样明显。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号