首页> 外文期刊>Computer vision and image understanding >Graph-based quadratic optimization: A fast evolutionary approach
【24h】

Graph-based quadratic optimization: A fast evolutionary approach

机译:基于图的二次优化:一种快速进化的方法

获取原文
获取原文并翻译 | 示例

摘要

Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, etc., and it is therefore of crucial importance to devise algorithmic solutions that are both efficient and effective. As it turns out, a large class of quadratic optimization problems can be formulated in terms of so-called "standard quadratic programs" (StQPs), which ask for finding the extrema of a quadratic polynomial over the standard simplex. Computationally, the standard approach for attacking this class of problems is to use replicator dynamics, a well-known family of algorithms from evolutionary game theory inspired by Darwinian selection processes. Despite their effectiveness in finding good solutions in a variety of applications, however, replicator dynamics suffer from being computationally expensive, as they require a number of operations per step which grows quadratically with the dimensionality of the problem being solved. In order to avoid this drawback, in this paper we propose a new population game dynamics (InImDyn) which is motivated by the analogy with infection and immunization processes within a population of "players." We prove that the evolution of our dynamics is governed by a quadratic Lyapunov function, representing the average population payoff, which strictly increases along non-constant trajectories and that local solutions of StQPs are asymptotically stable (i.e., attractive) points. Each step of InImDyn is shown to have a linear time/space complexity, thereby allowing us to use it as a more efficient alternative to standard approaches for solving StQPs and related optimization problems. Indeed, we demonstrate experimentally that InImDyn is orders of magnitude faster than, and as accurate as, replicator dynamics on various applications ranging from tree matching to image registration, matching and segmentation.
机译:二次优化是许多结构模式识别和计算机视觉问题(如图形匹配,对象识别,图像分割等)的核心,因此,设计高效且有效的算法解决方案至关重要。事实证明,可以根据所谓的“标准二次程序”(StQPs)来表达一大类二次优化问题,这些问题要求在标准单纯形上找到二次多项式的极值。计算上,解决此类问题的标准方法是使用复制器动力学,该动力学是达尔文选择过程启发而来的进化博弈论中的著名算法系列。尽管复制器动力学可以在各种应用中找到良好的解决方案,但是它们的计算复杂度很高,因为它们每步需要进行大量操作,并且随着要解决的问题的维数成倍增长。为了避免此缺点,在本文中,我们提出了一种新的种群博弈动力学(InImDyn),其动力是通过与“玩家”种群内的感染和免疫过程进行类比。我们证明了动力学的演化受二次Lyapunov函数控制,该函数代表平均人口收益,该函数沿非恒定轨迹严格增加,并且StQP的局部解是渐近稳定的(即,有吸引力的)点。 InImDyn的每个步骤都显示为线性的时间/空间复杂度,因此使我们可以将其用作解决StQP和相关优化问题的标准方法的更有效替代方法。确实,我们通过实验证明,在从树匹配到图像配准,匹配和分段的各种应用中,InImDyn比复制器动力学快几个数量级,并且精确度与之相似。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号