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Evaluation Of A Comprehensive P2p Video-on-demand Streaming System

机译:全面的P2p视频点播流系统的评估

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Video-on-demand (VoD) streaming has recently become a popular service on the Internet, with several companies offering videos to a global audience. However, traditional client/ server based VoD streaming systems can be very bandwidth intensive and expensive to maintain, especially for high quality video content. To improve the scalability these systems, the use of peer-to-peer (P2P) networking has been proposed, but despite the efficiency of applications such as BitTorrent for downloading of large files, it is not simple to use P2P techniques for streaming. Problems such as firewalls and freeloaders reduce the efficiency of both types of P2P systems, but for real-time services such as streaming, the result can be reduced playback quality. Other issues include the traffic load imposed on ISPs by P2P networks, which can motivate ISPs to interfere with the P2P traffic. Finally, protecting against malicious modification of content can increase overhead, response times, and startup delays. We consider these issues to be fundamental to the problem of P2P based VoD, but despite the large amount of research that has been done in this field, these issues have largely been ignored. To address this, we present an evaluation of the Streaming P2P Protocol (SPP) architecture. By studying the problem as a whole we have found a simple and comprehensive solution that addresses all the four issues listed above. To show that the system is not only scalable, but also that it can be implemented efficiently, we have used both simulations and experiments on PlanetLab for evaluation. The results show that the combination of cache nodes and use of end-user resources found in the SPP architecture can give a low load on servers and ISPs, even when firewalls are taken into consideration. Furthermore, we observed low startup delays and few playback errors during the PlanetLab experiments. The scalable and low-cost distribution of content possible with the SPP architecture should be suitable for both large-scale commercial distributors and users of community networks with limited resources.
机译:视频点播(VoD)流最近已成为Internet上的一种流行服务,多家公司向全球观众提供视频。但是,传统的基于客户端/服务器的VoD流媒体系统可能会占用大量带宽,维护成本很高,尤其是对于高质量视频内容而言。为了提高这些系统的可伸缩性,已经提出了使用对等(P2P)网络的方法,但是尽管诸如BitTorrent之类的应用程序在下载大文件方面效率很高,但使用P2P技术进行流传输并不简单。诸如防火墙和卸载程序之类的问题降低了两种P2P系统的效率,但是对于诸如流之类的实时服务,结果可能会降低回放质量。其他问题包括P2P网络对ISP施加的流量负载,这可能会促使ISP干扰P2P流量。最后,防范内容的恶意修改可能会增加开销,响应时间和启动延迟。我们认为这些问题对于基于P2P的VoD问题至关重要,但是尽管在该领域已进行了大量研究,但这些问题在很大程度上被忽略了。为了解决这个问题,我们提出了对流式P2P协议(SPP)体系结构的评估。通过整体研究问题,我们找到了解决上述所有四个问题的简单而全面的解决方案。为了证明该系统不仅可扩展,而且可以有效实施,我们在PlanetLab上使用了仿真和实验进行评估。结果表明,即使考虑防火墙,结合使用SPP体系结构中的缓存节点和使用最终用户资源也可以减轻服务器和ISP的负担。此外,在PlanetLab实验期间,我们观察到启动延迟低且播放错误少。 SPP体系结构可能实现的可伸缩且低成本的内容分发,应同时适合大型商业发行商和资源有限的社区网络用户。

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