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ILS-MPM: An implicit level-set-based material point method for frictional particulate contact mechanics of deformable particles

机译:ILS-MPM:可变形颗粒的摩擦颗粒接触机械的基于隐式水平设定的材料点方法

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Finite element simulations of frictional multi-body contact problems via conformal meshes can be challenging and computationally demanding. To render geometrical features, unstructured meshes are often generated via a trial-and-error procedure. This treatment also unavoidably increases the degrees of freedom and makes the construction of slave/master pairs cumbersome. In this work, we introduce an implicit material point method designed to bypass meshing of bodies by employing level set functions to represent boundaries at structured grids. This implicit function representation provides an elegant mean to link an unbiased intermediate reference surface with the true boundaries by closest point projection as shown in Leichner et al. (2019). We then enforce the contact constraints by a penalty method where the Coulomb friction law is implemented such that a return mapping algorithm can be used to provide constitutive updates for both the stick and slip states. To evolve the geometry of the contacts properly, the Hamilton-Jacobi equation is solved incrementally such that the level set and material points are both updated according to the deformation field. To improve the accuracy and regularity of the numerical integration of the material point method, a moving least square method is used to project numerical values of the material points back to the standard locations for Gaussian-Legendre quadrature. Several benchmarks are used to verify the proposed model. Comparisons with discrete element simulations are made to analyze the importance of stress fields on predicting the macroscopic responses of granular assemblies. (C) 2020 Elsevier B.V. All rights reserved.
机译:有限元模拟通过保形网格的摩擦多体接触问题可能具有挑战性和计算苛刻。为了呈现几何特征,通常通过试验和错误过程生成非结构化网格。这种处理也不可避免地增加了自由度,并使奴隶/主对的构造麻烦。在这项工作中,我们介绍了一种隐式的材料点方法,该方法是通过采用级别集函数来绕过身体的绕过啮合来表示结构化网格的边界。这种隐式功能表示提供了优雅的意思,可以通过最接近点投影将无偏的中间参考表面链接,如Leichner等人所示。 (2019)。然后,我们通过实现库仑摩擦律的惩罚方法来强制联系约束,使得返回映射算法可用于为棒和滑动状态提供组成型更新。为了正确地发展触点的几何形状,捕马族 - Jacobi等式逐步解决,使得等级集和材料点既根据变形场更新。为了提高材料点方法的数值积分的准确性和规律性,将移动最小的方形方法用于将材料的数值投影回高斯 - Legendre正交的标准位置。若干基准用于验证所提出的模型。采用离散元素模拟的比较来分析应力场对预测粒状组件的宏观反应的重要性。 (c)2020 Elsevier B.v.保留所有权利。

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