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Physically based models with rigid and deformable components

机译:具有刚性和变形组件的基于物理的模型

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A class of physically based models suitable for animating flexible objects in simulated physical environments was proposed earlier by the authors (1987). The original formulation works as well in practice for models whose shapes are moderately to highly deformable, but it tends to become numerically ill conditioned as the rigidity of the models is increased. An alternative formulation of deformable models is presented in which deformations are decomposed into a reference component, which may represent an arbitrary shape, and a displacement component, allowing deformation away from this reference shape. The application of the deformable models to a physically based computer animation project is illustrated.
机译:作者(1987年)较早提出了一类基于物理的模型,适用于在模拟的物理环境中对柔性对象进行动画处理。对于形状适度到高度变形的模型,原始公式在实践中同样适用,但是随着模型刚性的提高,它在数值上往往会变得不适。提出了可变形模型的替代公式,其中将变形分解为可以表示任意形状的参考分量和允许变形远离该参考形状的位移分量。说明了可变形模型在基于物理的计算机动画项目中的应用。

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