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Optimizing dot graphics for volumetric displays

机译:优化点图以进行体积显示

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Discusses a dot-graphics plotting technique that allows a control system to read voxel data at a constant rate, despite the random-scan nature of the writing method. If we assume the data is arranged in consecutive slices, then the constrained 3D optimization problem reduces to a 2D one. In this article, we investigate and seek to optimize the efficiency with which the voxels within each slice are plotted, in order to reduce the memory requirements. Moreover, we consider the effect of changing the plotting order of the voxels within each slice to shorten the total beam path and thus the total time required to plot the voxels. This increases the total number of visible voxels displayed in the volume.
机译:讨论一种点图形绘图技术,该技术允许控制系统以恒定速率读取体素数据,尽管该写入方法具有随机扫描性质。如果我们假设数据以连续切片的形式排列,那么约束的3D优化问题将减少为2D的问题。在本文中,我们研究并寻求优化绘制每个切片内体素的效率,以减少内存需求。此外,我们考虑了更改每个切片中体素的绘制顺序以缩短总光束路径的效果,从而缩短了绘制体素所需的总时间。这将增加显示在体积中的可见体素的总数。

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