首页> 外文期刊>International Journal of Computer Vision >Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking
【24h】

Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking

机译:使用3D Viewer跟踪的商品显示器上的虚拟体积图形

获取原文
获取原文并翻译 | 示例
           

摘要

Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized hardware to be worn or embedded in the display. We present a novel 3D graphics display system for volumetric scene visualization using only standard 2D display hardware and a pair of calibrated web cameras. Our computer vision-based system requires no worn or other special hardware. Rather than producing the depth illusion through disparity, we deliver a full volumetric 3D visualization-enabling users to interactively explore 3D scenes by varying their viewing position and angle according to the tracked 3D position of their face and eyes. We incorporate a novel wand-based calibration that allows the cameras to be placed at arbitrary positions and orientations relative to the display. The resulting system operates at real-time speeds (~25 fps) with low latency (120-225 ms) delivering a compelling natural user interface and immersive experience for 3D viewing. In addition to objective evaluation of display stability and responsiveness, we report on user trials comparing users' timings on a spatial orientation task.
机译:三维(3D)显示器通常依赖于立体视差,因此需要在显示器中佩戴或嵌入专用硬件。我们提出了一种新颖的3D图形显示系统,该系统仅使用标准2D显示硬件和一对校准的网络摄像机即可进行体积场景可视化。我们基于计算机视觉的系统不需要任何磨损或其他特殊硬件。我们提供了完整的体积3D可视化功能,使用户能够根据所跟踪的脸部和眼睛的3D位置改变视角和角度,从而交互式地探索3D场景,而不是通过视差产生深度错觉。我们采用了基于魔杖的新颖校准技术,该技术可将摄像机放置在相对于显示器的任意位置和方向上。最终的系统以低延迟(120-225 ms)的实时速度(〜25 fps)运行,提供引人注目的自然用户界面和沉浸式体验,可进行3D观看。除了客观评估显示器的稳定性和响应性之外,我们还报告了用户试用情况,比较了用户在空间定位任务上的时间安排。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号