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Practical Game Design and Development Pedagogy

机译:实用游戏设计与开发教学法

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During Drexel University's Game Development Workshops, several recurring observations about student tendencies have influenced the workshops' structure and focus regarding game design foundations and development agendas. Originally, the game-design part of the workshops leveraged previously taught basic game theory, gameplay critique, and nonlinear-story skills. Now, it also addresses vaguely envisioned student game concepts and pitches. The game-development part of the workshops, which has employed agile development, is now structured to guide students with little experience in long-term project planning.
机译:在德雷克塞尔大学的游戏开发研讨会上,关于学生倾向的一些反复观察影响了研讨会的结构,并集中于游戏设计基础和开发议程。最初,讲习班的游戏设计部分利用了以前讲授的基本游戏理论,游戏评论和非线性故事技巧。现在,它也解决了模糊的设想的学生游戏概念和宣传。研讨会的游戏开发部分采用了敏捷开发,现在的结构是指导缺乏长期项目规划经验的学生。

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