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An Efficient Approach For Trilateration In 3d Positioning

机译:在3d定位中进行三边测量的有效方法

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Trilateration is a common operation to find the object location using its distances or range measurements to three other known points or stations. Traditionally, this problem has been solved either by algebraic or numerical methods. These methods involve long and complex geometric computations which are usually implemented in software. An approach that avoids this complexity is proposed here. Simulation results show improvements of the proposed approach in terms of computational cost and implementation simplicity over the conventional methods used. In addition, the proposed approach is based on vector rotations and uses only simple add and shift operations and therefore can be easily implemented in the hardware (or firmware) of the mobile object.
机译:三边测量法是一种常见的操作,它使用物体到其他三个已知点或测站的距离或范围测量来找到物体的位置。传统上,此问题已通过代数或数值方法解决。这些方法涉及冗长而复杂的几何计算,通常通过软件来实现。这里提出一种避免这种复杂性的方法。仿真结果表明,相对于所使用的常规方法,该方法在计算成本和实现简单性方面均得到了改进。另外,所提出的方法基于向量旋转并且仅使用简单的加法和移位操作,因此可以在移动对象的硬件(或固件)中容易地实现。

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