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Effects of using mobile-based virtual reality on Chinese L2 students' oral proficiency

机译:基于移动的虚拟现实对中国L2学生口语熟练程度的影响

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This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as a second language. Twelve students role-played as tour guides for six locations throughout a semester: four of them with VR tools and two without. Data collection included oral presentations recorded at four different times of the semester (for Presentations 1, 3, 4, and 6), class observations, participants' reflection papers, and individual interviews at the end of the semester. Results revealed that the content and vocabulary of participants' oral presentations when using VR tools scored statistically significantly higher than when not using VR tools. Qualitative data showed that participants felt that VR tools facilitated preparation and encouraged active learning.
机译:本文报告了一种关于使用虚拟现实(VR)工具(Google Candboard和Remeditions)的混合方法研究,以便为培养学生的学习中文作为第二语言的学习中文。 十二名学生在整个学期的六个地点的游览指南发挥作用:其中四个与VR工具和两个没有。 数据收集包括在学期的四次不同时间(参考文稿1,3,4和6),课程观察,参与者的反思论文以及学期结束时的个人访谈中记录的口头演示。 结果表明,参与者口头演示的内容和词汇量在使用VR工具时统计上得分明显高于不使用VR工具时。 定性数据显示,参与者认为VR工具有助于准备并鼓励积极学习。

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