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Scenario-Based Spoken Interaction with Virtual Agents

机译:与虚拟代理基于场景的语音交互

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This paper describes a CALL approach which integrates software for speaker independent continuous speech recognition with embodied virtual agents and virtual worlds to create an immersive environment in which learners can converse in the target language in contextualised scenarios. The result is a self-access learning package: SPELL (Spoken Electronic Language Learning). The SPELL system has been implemented to run in real time on a standard desktop PC. A prototype of SPELL is in user testing with learners of Italian and learners of Japanese in five high schools in Scotland. The speech recogniser is programmed to recognise grammatical and some ungrammatical utterances so that the learner can receive feedback on their language production. The dialogues can be modified in cases of communication difficulties, and are reactive to the learner's spoken input so that the learner receives relevant and immediate feedback to their utterance. Feedback takes two key forms: reformulations, where the system modifies the initial input, and recasts, where the system repeats the learner's utterance, implicitly correcting any errors. The SPELL system will offer a test bed for the effectiveness of the feedback within a self-access virtual learning environment.
机译:本文介绍了一种CALL方法,该方法将用于独立于说话者的连续语音识别软件与具体化的虚拟代理和虚拟世界集成在一起,以创建一个沉浸式环境,在此环境中,学习者可以在目标环境中与目标语言进行交谈。结果是一个自我访问的学习包:SPELL(口语电子语言学习)。 SPELL系统已实现在标准台式PC上实时运行。 SPELL的原型正在与苏格兰的五所中学的意大利语学习者和日语学习者进行用户测试。语音识别器经过编程,可以识别语法和一些非语法发音,以便学习者可以接收有关其语言产生的反馈。对话可以在交流困难的情况下进行修改,并且对学习者的语音输入有反应,从而使学习者收到有关他们话语的即时相关反馈。反馈有两种主要形式:重新制定,其中系统修改了初始输入;重新发布,其中系统重复了学习者的话语,暗中纠正了所有错误。 SPELL系统将为自我访问虚拟学习环境中的反馈有效性提供测试平台。

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