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Implementing gamification in a university-level UML modeling course: A case study

机译:在大学级UML建模课程中实现游戏化:案例研究

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The paper analyses the effect of applying gamification in a course for undergraduate computer science students in the Faculty of Informatics at Kaunas University of Technology. The course teaches Unified Modelling Language (UML) and its application in the Unified Process for software development. In this paper, the gamified course metamodel is presented, and it specifies a level-based course structure as well as other gamification elements used in the course, such as points and other types of rewards (coins, items, and badges), the leaderboard, content locking and trading. The gamified course was implemented on Moodle platform, and the experiment was carried out during spring semester 2018. The analysis of students' grades confirms the hypothesis which states that students' grades can increase as a result of applying gamification to their learning process. The results of students' questionnaire (based on the Intrinsic Motivation Inventory scale) also confirm the hypothesis which states that gamification can improve students' motivation.
机译:本文分析了考纳斯工业大学信息科学学院计算机科学专业课程中应用游戏化的效果。该课程教授统一建模语言(UML)及其在软件开发的统一过程中的应用。本文介绍了游戏化课程元模型,它指定了基于级别的课程结构以及该课程中使用的其他游戏化元素,例如积分和其他类型的奖励(硬币,物品和徽章),排行榜,内容锁定和交易。游戏化课程是在Moodle平台上实施的,实验于2018年春季学期进行。对学生成绩的分析证实了这一假设,该假设指出,将游戏化应用于学习过程可以提高学生的成绩。学生问卷的调查结果(基于内在动机量表)也证实了这一假设,即游戏化可以提高学生的动机。

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