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A Case Study in the Gamification of a University-level Games Development Course

机译:大学级游戏开发课程游戏化的案例研究

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摘要

Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, ufffcgamification has been found to increase engagement and ufffcencourage targeted behaviours among users. This paper presents ufffcthe gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.ufffcOur goal with gamification was to improve lecture attendance, ufffccontent understanding, problem solving skills and general ufffcengagement. The success of this intervention was measured using ufffccourse marks, lecturer evaluations, lecture attendance, and a ufffcquestionnaire; all with strongly positive results. However, this ufffcmust be balanced against the costs, both monetary and time, required to successfully implement gamification.
机译:游戏化是游戏机制和玩家激励措施在非游戏环境中的应用。如果设计正确,则会发现 ufffcgamification可提高用户的参与度和 ufffcencourage的目标行为。本文介绍了使用在线学习管理工具进行的计算机游戏开发大学课程的游戏化,包括如何将其推广到其他课程。 ufffc我们的游戏化目标是提高演讲人数,对游戏内容的理解,解决问题的技能和综合能力 ufffengagement。使用 ufffccourse分数,讲师评估,演讲出席率和 ufffcquestionnaire来衡量此干预的成功与否;都取得了积极的成果。但是,这必须与成功实施游戏化所需的金钱和时间成本进行权衡。

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