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Dynamic sprites: artistic authoring of interactive animations

机译:动态精灵:交互式动画的艺术创作

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Traditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects should transition between poses and cannot generalize outside the given drawings. We present an approach for creating dynamic sprites that leverages sprite sheets while addressing these limitations. In our system, artists create a drawing, deform it to specify a small number of example poses, and indicate which poses can be interpolated. To make the object move, we design a procedural simulation to navigate the pose manifold in response to external or user-controlled forces. Powerful artistic control is achieved by allowing the artist to specify both the pose manifold and how it is navigated, while physics is leveraged to provide timing and generality. We used our method to create sprites with a range of different dynamic properties. Copyright (c) 2014 John Wiley & Sons, Ltd.
机译:从静态图形创建动态对象和角色的传统方法包括仔细调整动画曲线和/或仿真参数。 Sprite表单提供了一种更以绘图为中心的解决方案,但它们不对时序信息或确定对象应如何在姿势之间转换并且不能在给定图纸之外进行概括的逻辑进行编码。我们提出一种创建动态子画面的方法,该方法可在解决这些局限性的同时利用子画面表。在我们的系统中,美术师创建图形,将其变形以指定少量示例姿势,并指出可以插值的姿势。为了使对象移动,我们设计了一个过程仿真来响应外部或用户控制的力来导航姿势歧管。通过允许艺术家指定姿势流形及其导航方式来实现强大的艺术控制,同时利用物理来提供时间和通用性。我们使用我们的方法来创建具有一系列不同动态属性的精灵。版权所有(c)2014 John Wiley&Sons,Ltd.

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