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Hybrid modeling of multiphysical processes for particle-based volcano animation

机译:基于粒子的火山动画的多物理过程的混合建模

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Many complex natural phenomena with dramatic spatial and temporal variation are difficult to animate accurately with anticipated performance in many graphics tasks and applications, because oftentimes in prior art, a single type of physical process could not afford high fidelity and effective scene production. Volcano eruption and its subsequent interaction with earth is one such complicated phenomenon that must depend on multiphysical processes and their tight coupling. This paper documents a novel and effective particle-based solution for volcano animation that embraces multiphysical processes and their tight unification. First, we introduce a governing physical model consisting of multiphysical processes enabling flexible state transition among solid, fluid, and gas. This computational physics model is dictated by temperature and accommodates dynamic viscosity that is changing according to the temperature. Second, we propose an augmented smoothed particle hydrodynamics as the underlying numerical model to simulate the behavior of lava and smoke with several required physical attributes. Third, multiphysical quantities are tightly coupled to support the interaction with surroundings including fluid-solid coupling, ground friction, and lava-smoke coupling. We also develop a temperature-directed rendering technique with nearly no extra computational cost and demonstrate realistic graphics effects of volcano eruption and its interaction with earth with visual appeal.
机译:在许多图形任务和应用中,具有复杂的时空变化的许多复杂自然现象很难准确地以预期的性能进行动画处理,因为在现有技术中,通常,单一类型的物理过程无法提供高保真度和有效的场景制作。火山喷发及其随后与地球的相互作用是一种如此复杂的现象,必须取决于多物理过程及其紧密的耦合。本文介绍了一种新颖且有效的基于粒子的火山动画解决方案,该解决方案包含多物理过程及其紧密的统一。首先,我们介绍一个由多物理过程组成的控制物理模型,该过程允许在固体,流体和气体之间进行灵活的状态转换。该计算物理模型由温度决定,并适应随温度变化的动态粘度。其次,我们提出了增强的平滑粒子流体动力学作为基础的数值模型,以模拟具有几个必需物理属性的熔岩和烟雾的行为。第三,多物理量紧密耦合以支持与周围环境的相互作用,包括流固耦合,地面摩擦和熔岩烟气耦合。我们还开发了一种温度定向渲染技术,几乎没有额外的计算成本,并以视觉吸引力演示了火山喷发及其与地球的相互作用的逼真的图形效果。

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