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Rapid B-rep model preprocessing for immersogeometric analysis using analytic surfaces

机译:快速B-rep模型预处理,用于使用解析面进行沉浸几何分析

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摘要

Computational fluid dynamics (CFD) simulations of flow over complex objects have been performed traditionally using fluid-domain meshes that conform to the shape of the object. However, creating shape conforming meshes for complicated geometries such as automobiles require extensive geometry preprocessing. This process is usually tedious and requires modifying the geometry, including specialized operations such as defeaturing and filling of small gaps. Hsu et al. (2016) developed a novel immersogeometric fluid-flow method that does not require the generation of a boundary-fitted mesh for the fluid domain. However, their method used the NURBS parameterization of the surfaces for generating the surface quadrature points to enforce the boundary conditions, which required the B-rep model to be converted completely to NURBS before analysis can be performed. This conversion usually leads to poorly parameterized NURBS surfaces and can lead to poorly trimmed or missing surface features. In addition, converting simple geometries such as cylinders to NURBS imposes a performance penalty since these geometries have to be dealt with as rational splines. As a result, the geometry has to be inspected again after conversion to ensure analysis compatibility and can increase the computational cost. In this work, we have extended the immersogeometric method to generate surface quadrature points directly using analytic surfaces. We have developed quadrature rules for all four kinds of analytic surfaces: planes, cones, spheres, and tori. We have also developed methods for performing adaptive quadrature on trimmed analytic surfaces. Since analytic surfaces have frequently been used for constructing solid models, this method is also faster to generate quadrature points on real-world geometries than using only NURBS surfaces. To assess the accuracy of the proposed method, we perform simulations of a benchmark problem of flow over a torpedo shape made of analytic surfaces and compare those to immersogeometric simulations of the same model with NURBS surfaces. We also compare the results of our immersogeometric method with those obtained using boundary-fitted CFD of a tessellated torpedo shape, and quantities of interest such as drag coefficient are in good agreement. Finally, we demonstrate the effectiveness of our immersogeometric method for high-fidelity industrial scale simulations by performing an aerodynamic analysis of a truck that has a large percentage of analytic surfaces. Using analytic surfaces over NURBS avoids unnecessary surface type conversion and significantly reduces model-preprocessing time, while providing the same accuracy for the aerodynamic quantities of interest.
机译:传统上,使用符合对象形状的流域网格物体来执行复杂对象上的流动的计算流体动力学(CFD)模拟。然而,为诸如汽车的复杂几何形状创建形状一致的网格需要大量的几何预处理。该过程通常很繁琐,需要修改几何形状,包括专门的操作,例如打断和填充小间隙。 Hsu等。 (2016)开发了一种新颖的浸入式几何流体流动方法,该方法不需要为流体域生成边界拟合网格。但是,他们的方法使用曲面的NURBS参数化来生成曲面正交点以强制执行边界条件,这要求B-rep模型必须完全转换为NURBS才能进行分析。这种转换通常会导致参数化NURBS曲面的质量下降,并可能导致修剪不良或缺失的曲面特征。另外,将简单的几何图形(例如圆柱体)转换为NURBS会导致性能下降,因为这些几何图形必须作为有理样条处理。因此,转换后必须再次检查几何体,以确保分析兼容性并可能增加计算成本。在这项工作中,我们扩展了沉浸几何方法以直接使用解析表面生成表面正交点。我们为所有四种分析曲面(平面,圆锥,球体和圆托)开发了正交规则。我们还开发了在调整后的分析曲面上执行自适应正交的方法。由于分析曲面通常用于构造实体模型,因此与仅使用NURBS曲面相比,此方法在现实世界的几何图形上生成正交点的速度也更快。为了评估所提出方法的准确性,我们对由分析表面制成的鱼雷形上的基准流问题进行了模拟,并将其与具有NURBS表面的同一模型的浸入式几何模拟进行了比较。我们还将沉浸式几何方法的结果与使用棋盘状鱼雷形状的边界拟合CFD获得的结果进行了比较,并且感兴趣的量(例如阻力系数)非常一致。最后,我们通过对具有大量分析表面的卡车进行空气动力学分析,证明了我们的沉浸几何方法对于高保真工业规模仿真的有效性。在NURBS上使用分析曲面可避免不必要的曲面类型转换,并显着减少模型预处理时间,同时为感兴趣的空气动力学量提供相同的精度。

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