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Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design

机译:塔纳格拉:混合计划设计的反应性计划和约束解决方案

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摘要

Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work together to produce a level for a 2-D platformer. An underlying, reactive level generator ensures that all levels created in the environment are playable, and provides the ability for a human designer to rapidly view many different levels that meet their specifications. The human designer can iteratively refine the level by placing and moving level geometry, as well as through directly manipulating the pacing of the level. This paper presents the design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra's expressive range.
机译:塔纳格拉(Tanagra)是用于关卡设计的混合启动工具,它允许人和计算机一起工作以为2-D平台游戏制作关卡。底层的无功关卡生成器确保环境中创建的所有关卡都是可播放的,并为人类设计人员提供了快速查看满足其规格的许多不同关卡的能力。人工设计师可以通过放置和移动水准仪几何形状以及直接操纵水准仪的步调来迭代地完善水准仪。本文介绍了设计环境,集成了反应式计划和数值约束求解的基础架构以及对Tanagra表达范围的评估。

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