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Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm

机译:基于遗传算法的四边多米诺骨牌游戏评价函数的优化

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摘要

In four-sided Dominos, the popular way of playing Dominos in Amazonas State, in Brazil, the strategies used for the game are more complex than those adopted in the more traditional two-sided Dominos, the most popular domino game played in Brazil. This work presents the optimization of an evaluation function for the best move in four-sided Dominos using a genetic algorithm (GA). The evaluation function comprises terms incorporating game strategies defined as: punctuating, facilitating future moves, and complicating opponents' moves. Coefficients were defined to determine the importance of each term of the evaluation function and a set of parameters and operators for implementing the GA. The players' ability was calculated by the number of wins in 5000 matches. The results obtained during the simulations showed that the team (consisting of two players) using the evaluation function with its coefficients optimized by the GA won in more than 69.18% of the total matches.
机译:在巴西的亚马逊州玩多米诺骨牌的流行方式四面多米诺骨牌中,该游戏所使用的策略比在巴西最流行的多米诺骨牌游戏中更为传统的双面多米诺骨牌所采用的策略更为复杂。这项工作提出了使用遗传算法(GA)来优化四边Domino中最佳移动的评估函数。评估功能包括结合了游戏策略的术语,这些策略定义为:标点,促进未来的动作以及使对手的动作复杂化。定义了系数来确定评估函数每个术语的重要性以及用于实施GA的一组参数和运算符。玩家的能力由5000场比赛的获胜次数计算得出。在模拟过程中获得的结果表明,使用评估函数并由GA优化的系数的评估小组(由两名球员组成)赢得了总比赛的69.18%以上。

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